SiK Speed is King

Multi Theft Auto => Multi Theft Auto Discussion => Topic started by: Dockinoke on April 22, 2013, 11:36:58 AM

Title: News from Summercup 2013
Post by: Dockinoke on April 22, 2013, 11:36:58 AM
This week will be released the Rulebook of the new Summercup2013.

Many many news and innovations into it.

Basically freatures in:
a) IF we reach a big number of teams, we will run pre-qualify in JUNE
b) qualify groups will start in JULY, finals (semifinals & finals) in AUGUST
c) Teams with DIRECT ACCESS to qualify of July: SKC, SiK, SGA, MgC, LSR, Try (ex FoX)
d) Possibility to make some CWs with more than 2 teams
e) "The Adi Rule": teams can ban 1 map for the next single CW they will play

Server freatures:
-45fps
-mtaclanwar.net:22007 the server IP
-44 slots

Powered by "Team -]alw[- Any Last Words?"
(great thanks AcidbRain :) )
Title: Re: News from Summercup 2013
Post by: Dockinoke on April 22, 2013, 11:46:15 AM
Work in progress:
-Map pack (chosing the criteria between 4 possible ways)
-Map selection (to decide if make it "at surprise" or "8h" like in prev Summercup
-99% yes: BANNED all maps from previous edictions of Summercup (i just have to look about default maps... is related to the map pack criteria)
-Scripts (work in progress)
-Groups sort (related to number of teams)
-Max players for CW (related to number of teams, but the idea is: for pre-qualify 4, for qualify+finals 5; is in maybye the  number for multi-team CW, aka: CW with more than 2 teams)

At the end of the work, i'll share with you all all discarded ideas, just to give inspirations for future events. :)
Title: Re: News from Summercup 2013
Post by: D4vy on April 22, 2013, 11:57:17 AM
Nice, thanks for the info Dockii :)
Title: Re: News from Summercup 2013
Post by: Dockinoke on April 22, 2013, 12:00:49 PM
Note for SiK:

IF you wanna sort a SiK-b team, it will enter in June pre-qualify.
Only SiK Main Team (and its related playerlist) will have direct access to July.

It's obv... but for the precision. ^^

(same for Followers and an hypotetic SKC-b)
Title: Re: News from Summercup 2013
Post by: WintersuN on April 22, 2013, 02:40:28 PM
Thanks for sharing the infos.

We're discussing atm to create a 2nd team or even a 3rd. I'll let you know.

Are there any dates for registration?
Title: Re: News from Summercup 2013
Post by: Giuvannaru91 on April 22, 2013, 04:13:06 PM
thx docki for info :)
Title: Re: News from Summercup 2013
Post by: Dockinoke on April 22, 2013, 06:12:53 PM
Thanks for sharing the infos.

We're discussing atm to create a 2nd team or even a 3rd. I'll let you know.

Are there any dates for registration?

This is just a news journal, all "official" news will be released in the same moment i'll release the rulebook:
-calendar
-deadlines
-criterias
-bonuses
-beta test dates (for the script)
-4fun events for beta-test (also for script testing)

Can I ask you a little favour? This journal is released for Top6 teams (elite 6) who have rights to enter directly into July qualify.
Can you pass the word to Try, SGA and LSR peeps too? I already opened the same topic on SKC and MgC.

Thanks :)
Title: Re: News from Summercup 2013
Post by: WintersuN on April 23, 2013, 05:05:48 AM
Can I ask you a little favour? This journal is released for Top6 teams (elite 6) who have rights to enter directly into July qualify.
Can you pass the word to Try, SGA and LSR peeps too? I already opened the same topic on SKC and MgC.

Thanks :)
Done.
Title: Re: News from Summercup 2013
Post by: Dockinoke on May 03, 2013, 01:36:33 PM
Little update about respawn.... this the new guideline about it.

Pre-qualify (june): 4 secs respawn
Qualify (july): 8 secs respawn
Final part (aug): no RS
Title: Re: News from Summercup 2013
Post by: EddY on May 03, 2013, 03:11:03 PM
That 3 min max rule is pederastic
Title: Re: News from Summercup 2013
Post by: reLax on May 03, 2013, 04:20:38 PM
Agreed... at least make it 3:30 :D
Title: Re: News from Summercup 2013
Post by: Dockinoke on May 03, 2013, 06:37:39 PM
That 3 min max rule is pederastic

I said to wintersun, after a Garik complain: the limit is extended to 4minutes.

I extended the limit to 4minutes for giving fun to lovers of long maps... but my purpose is to assembly a package of maps with "interesting lines", funny to play and not stressing to pratice.
Title: Re: News from Summercup 2013
Post by: 1thwonder on May 04, 2013, 05:51:00 AM
That 3 min max rule is pederastic

I said to wintersun, after a Garik complain: the limit is extended to 4minutes.

I extended the limit to 4minutes for giving fun to lovers of long maps... but my purpose is to assembly a package of maps with "interesting lines", funny to play and not stressing to pratice.

Haha, garik and his maps ^^
Title: Re: News from Summercup 2013
Post by: EddY on May 04, 2013, 05:55:54 AM
How does that work, does the map time finish limit should be 4min or the top should be done in  4min?
Title: Re: News from Summercup 2013
Post by: Dockinoke on May 04, 2013, 06:08:45 AM
How does that work, does the map time finish limit should be 4min or the top should be done in  4min?

toptime -_-
Title: Re: News from Summercup 2013
Post by: i514x on May 04, 2013, 07:01:53 AM
Well this sux, you know we love long maps so why ban them
Title: Re: News from Summercup 2013
Post by: Dockinoke on May 08, 2013, 08:15:50 PM
Well this sux, you know we love long maps so why ban them

LoL you're always the same. I was missing your reply.

Let me be not-formal, this way I can explain and share with you all criterias of my decision, with max transparency as always.

Avoiding your abitual flame try, you touched the good point: "Docki" DON'T WANT a specific kind of maps wich, in his mind, aren't funny/liked.

Why I don't want maps like DragonCity, TheSlam, Jump2it, etc?

For following reasons:
-only SKC, SiK an SGA can effort them
-STRESS, infinite STRESS pratice them
-if you make 1 wrong, you can't finish
-maps too long will make the CW very very long

If you have some ideas to suggest and discuss seriously, am here.

Actually, the best one to avoid you to cry, is to add a limit to this limit: each Elite6 "can" send not more than 3 maps of lenght "4:45 - 5:20" (doesn't matter the type: bike, offroad, street or circuit).

All others in lenght "1:30 - 3:55".
Title: Re: News from Summercup 2013
Post by: D4vy on May 09, 2013, 12:31:34 AM
well I suggest, for qualifiers and maybe group rounds we should exclude the maps you mentioned and long maps, but when the game goes onward to, let's say quarter finals, we can include the long maps, and more skilled maps ;)
Title: Re: News from Summercup 2013
Post by: i514x on May 09, 2013, 12:53:56 AM
LoL you're always the same. I was missing your reply.
Love you too!
Title: Re: News from Summercup 2013
Post by: Dockinoke on May 09, 2013, 07:39:00 AM
well I suggest, for qualifiers and maybe group rounds we should exclude the maps you mentioned and long maps, but when the game goes onward to, let's say quarter finals, we can include the long maps, and more skilled maps ;)

I like it, it's similar to an event I've planned for that phase of the tourney.

I had in mind to edit the map package togheter btw... this way we can set maps with increasing difficult level.

Title: Re: News from Summercup 2013
Post by: RazorbladeForNipples on May 09, 2013, 08:51:37 AM
race shouldnt be difficult, if someone wants to play some difficult shit go on dm servers or so.
Title: Re: News from Summercup 2013
Post by: Dockinoke on May 09, 2013, 08:55:01 AM
race shouldnt be difficult, if someone wants to play some difficult shit go on dm servers or so.

Blade, just join us during "fixing" process. ;)
Title: Re: News from Summercup 2013
Post by: Giuseppe_Mazzei on May 10, 2013, 04:31:23 AM
Without offensive talking, but it seems you are going to turn tournament too how you want.
Why dont fix past year problems, like missing teams, idiot rules etc. b4 looking the lenght of the map?
Title: Re: News from Summercup 2013
Post by: Dockinoke on May 10, 2013, 09:18:13 AM
Without offensive talking, but it seems you are going to turn tournament too how you want.
Why dont fix past year problems, like missing teams, idiot rules etc. b4 looking the lenght of the map?

Am taking care of it already:
-pre qualify to erase "missing teams"
-we're making the script 1 month BEFORE the event + tons of testing, to avoid bugs (PLUS: 1 week of CW simulations at the begin, to pratice it)
-some rulez are automatic managed by the script (example: map selection before a specific deadline)
-some other rulez are made after discussions in coop
-Calendar NOT EDITABLE

Believe me... I can NOT forget the experience of the previous summercup. ;)
Title: Re: News from Summercup 2013
Post by: Dockinoke on May 10, 2013, 10:15:45 AM
SERVICE NEWS:

Pass the word guys, i need an HUGE favour. Can you all provide to me a list of persons who wants to stream (not record, LIVE stream, on any platform) each CW?

I need:
-nickname
-skype or Facebook or e-mail
-date/times of disponibilty

This way i can set a turn calendar and we can livestream each event without overflow the server with spectators. :)

Woowie was preparing for me something like that automatic.... but he disappeared in the nothing, so i have to ask help.
Title: Re: News from Summercup 2013
Post by: Dockinoke on May 10, 2013, 02:30:43 PM
With an HUGE thanks to Honya, here a quick-sort of all infos actually released for SC2013
Follow this site for any updates. Thanks to SiK who had patience with me in the waiting of this central-info site. :)

http://www.mta-league.net/summer-cup-2013/rumors-news-from-sc-2013/
Title: Re: News from Summercup 2013
Post by: Dockinoke on July 06, 2013, 05:06:27 PM
http://www.mta-league.net/2013/07/06/qualify-is-half-ready-to-start/

Group 1:

-SKC Main
-FoX Main
-SGA
-Match A winner (alw vs FoX B)

 

Group 2:

-SiK Main
-LSR
-SiK-B
-Match B winner (SKC B vs RW)

PLEASE
Contact LSR to play your match earlier. They had problems to play on weekend. Thanks. :)

p.s.
For 1thwonder/FuZ: contact me to have the skype of MC or FERrum, this way you can plan your match too after Tuesday.
Match A (alw vs FoX-B) is Sunday at 21:00
Match B (SKC-B vs RW) is Tuesday at 19:00