SiK Speed is King

Multi Theft Auto => Multi Theft Auto Discussion => Topic started by: Grim_Reeper on October 04, 2009, 08:01:00 AM

Title: Maps in the server.
Post by: Grim_Reeper on October 04, 2009, 08:01:00 AM
Hey guys, what do you's reckon about going through every map in the server and making sure they all have respawn and making the respawn time 1 or instant?
Title: Re: Maps in the server.
Post by: asablic on October 04, 2009, 08:10:10 AM
I am willing to help  ;D
Title: Re: Maps in the server.
Post by: RaO on October 04, 2009, 10:26:09 AM
that's a good idea,but i think is easier we use recruitment server to test maps and see if they are good enough to stay in the server like the idea i had before. We can also do changes to the map like put time 1 respawn.
Title: Re: Maps in the server.
Post by: Grim_Reeper on October 07, 2009, 04:24:39 AM
One problem, that might take a while :/

Well when I am un-capped we shall attack it.
Title: Re: Maps in the server.
Post by: PacMaan on October 07, 2009, 06:26:07 AM
How many maps are there?

I did this on GTAMP server when i sorted out all the maps. It was fun at first but a LOT of work. One of those things where you start of with good intentions but half way through you wish you'd never started lol
Title: Re: Maps in the server.
Post by: Demiveil on October 07, 2009, 06:51:11 AM
I believe the server currently has approximately 900 maps.

Would certainly be a mission! although a lot of maps could be bypassed if we already know theyre quality.
Title: Re: Maps in the server.
Post by: zole on October 07, 2009, 11:21:40 AM
If you could send me a map package of 100-150 maps I would help. Only If you need my helps.  ;)
Title: Re: Maps in the server.
Post by: PacMaan on October 07, 2009, 11:25:25 AM
That would be a lot of work - i did it with 350.

If its just respawn that you want changing, i would have thought it might be easier to just get someone to write a script to mass edit the files, since map files are basically text files, and theres only 2 lines you have to add for respawn.
Title: Re: Maps in the server.
Post by: RaO on October 07, 2009, 03:20:22 PM
One problem, that might take a while :/

Well when I am un-capped we shall attack it.

Lol grim we wont test all maps in a day.
We can do like lw used to do.
Select a Sunday when everybody is free and check some of the maps.Not all.
We test and post the results in a topic here.
What you think?
Title: Re: Maps in the server.
Post by: Grim_Reeper on October 08, 2009, 03:41:12 AM
Oh it's more so of opening the resource for the map editing/removing 1 line of text and onto the next one.

The idea of this is to make sure the maps do have respawn and/or it isn't set for very long so it doesn't lead to it being a stupid map and being deleted.

I sort most maps by deleting them when I see a shit one. Although this thread could be used to bring up names of shitty maps to have them removed, fuck testing I spent a whole day once testing close to 3000 maps with DB and ramrod -_-
Title: Re: Maps in the server.
Post by: mrselfdestruct on October 08, 2009, 11:09:17 AM
the problem there is that you can have a good map with a buggy bit in and because of that one bit, ppl rate it low or say its shite, so a "buggy and/or shit map thread" mite help.
Title: Re: Maps in the server.
Post by: RaO on October 08, 2009, 12:13:28 PM
agree mrself,but i think a bug can make the race lost and because of it it turns shit
Title: Re: Maps in the server.
Post by: Grim_Reeper on October 16, 2009, 04:43:05 AM
Maps are in a archive and ready to be uploaded to here.

Probably split them up 200 each dl and work can begin.