SiK Speed is King

Multi Theft Auto => Multi Theft Auto Discussion => Topic started by: Sexmaniac on April 01, 2013, 12:57:59 PM

Title: Scripts
Post by: Sexmaniac on April 01, 2013, 12:57:59 PM
We had a topic 'Maps' maybe a new topic 'Scripts' will be handy as well.

I got a nice script (developed by Tigress). When you make a map, and have some checkpoints that changed the vehicle, we all know that this transition sux many times. With this script your car will be get transform to the other vehicle in a Smooth and morphing way. It gives a cool effect.
Title: Re: Scripts
Post by: DemonSeed on April 03, 2013, 05:58:02 AM
Sounds like a good script, but did you look at it before you uploaded it?

And where did you get it?
Title: Re: Scripts
Post by: Tigress on April 04, 2013, 09:28:51 AM
Im working on version 2.0. That will be much more modifiable, and better in many things. The 1.0 version was just prototype for short.
Title: Re: Scripts
Post by: i514x on April 04, 2013, 03:47:23 PM
Wow Tigress your alive :D
Title: Re: Scripts
Post by: Jazzy @ on October 12, 2013, 11:56:37 PM
Is it possible to replace the bikes.ifp with a script? (race gamemode ofc)

And a script that can turns on/off the ghostmode using a marker/checkpoint?

 :'( :'( :'(
Title: Re: Scripts
Post by: Zaxer on October 13, 2013, 07:21:11 AM
Is it possible to replace the bikes.ifp with a script? (race gamemode ofc)
Dunno
And a script that can turns on/off the ghostmode using a marker/checkpoint?
Easy
Title: Re: Scripts
Post by: Tommygun7468 on October 13, 2013, 08:35:10 AM
What if there was a script where there was a shop? But I don't know what you can buy.
Title: Re: Scripts
Post by: FuZ on October 13, 2013, 12:05:49 PM
Is it possible to replace the bikes.ifp with a script? (race gamemode ofc)
Dunno
And a script that can turns on/off the ghostmode using a marker/checkpoint?
Easy

WOW\

And btw the shop tommy mentioned could be for maps
Title: Re: Scripts
Post by: Tommygun7468 on October 13, 2013, 12:32:30 PM
So e.g. If you want this map next you have to buy it? Or maybe we can do a betting system? You can bet for who you want to win. I'm just thinking of ideas.
Title: Re: Scripts
Post by: FuZ on October 13, 2013, 12:49:37 PM
this is good aswell
Title: Re: Scripts
Post by: Jazzy @ on October 14, 2013, 02:26:21 AM
Is it possible to replace the bikes.ifp with a script? (race gamemode ofc)
Dunno
And a script that can turns on/off the ghostmode using a marker/checkpoint?
Easy
great, I need to play with the ghostmode on many maps... >:C
about the .ifp files I search for weeks on the net but my ifp script never works. :'(
Is it possible to replace the bikes.ifp with a script? (race gamemode ofc)
Dunno
And a script that can turns on/off the ghostmode using a marker/checkpoint?
Easy

WOW\

And btw the shop tommy mentioned could be for maps

Yes, a market for maps and for horns too  ;)

So e.g. If you want this map next you have to buy it? Or maybe we can do a betting system? You can bet for who you want to win. I'm just thinking of ideas.

I have a bet system like this, but I think that would be better a 1 to 1 bet system, for e.g. I bet to Tommy 50$ against you, and you tommy accept or decline the bet, only/always between 2 players face to face. ^-^ (other way blacky/blade/winter will win too much cash  :P)
Title: Re: Scripts
Post by: Tommygun7468 on October 14, 2013, 02:53:18 AM
also we can earn money by winning races or doing those "first to type (letters & numbers) gets $" or "first to answer question gets $" things.  ;D :o
Title: Re: Scripts
Post by: Flow on October 14, 2013, 12:05:12 PM
Back when I was in MgC I made GUI for user panel, but they never used it. It looked like that:

(http://i.imgur.com/Ald8y.png) (http://i.imgur.com/VFqQ7.png) (http://i.imgur.com/DvUxH.png) (http://i.imgur.com/myfsj.png)

Obviously SiK server is different than MgC and some stuff would be deleted (ex, shop). The first window shows statistics for any player that you select, the second window shows Top10 of anything you want (points, win race, 1st position etc etc) and the last window is just for some settings / fun stuff. I understand remaking the whole statistics script to work with this GUI is a lot of work but you guys want and if anyone is willing to do it, I can share it.
Title: Re: Scripts
Post by: FuZ on October 14, 2013, 02:50:49 PM
Cool thing FloW
Title: Re: Scripts
Post by: Giuvannaru91 on October 14, 2013, 04:16:04 PM
Flow is back fuck yeah  :D :D :D :D :D :D
Title: Re: Scripts
Post by: Flow on October 14, 2013, 04:33:39 PM
Not really, I just visit this website. I want to add that this is not an actual script, it's an empty gui and to make it work you guys would have to connect the scripts from server to it. The idea behind it was to make everything in one, simple window.
Title: Re: Scripts
Post by: Giuvannaru91 on October 14, 2013, 06:38:37 PM
Not really, I just visit this website. I want to add that this is not an actual script, it's an empty gui and to make it work you guys would have to connect the scripts from server to it. The idea behind it was to make everything in one, simple window.

mmm  :(

I wait your back  :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
Title: Re: Scripts
Post by: Jazzy @ on October 15, 2013, 08:00:01 AM
Not really, I just visit this website. I want to add that this is not an actual script, it's an empty gui and to make it work you guys would have to connect the scripts from server to it. The idea behind it was to make everything in one, simple window.

It's a great panel Flow, unfortunately I'm not able to connect the scripts yet,  in fact, I have not a system points script yet for the fun server, in a few days I'll make a post in fun server section to ask some necessary scripts, I hope someone can help me :P if you share the gui I'll try to do something with it.  ;)
Title: Re: Scripts
Post by: abinesh on January 09, 2014, 11:16:25 AM
new script for you.. ANTI-LAG SCRIPT KICKS PLAYERS IF PING EXCEEDS 500...
Title: Re: Scripts
Post by: MegasXLR on August 04, 2016, 08:50:04 AM
Super simple script I made which shows current vehicle's gear. Can modify position easily, fits well on any screen above 1280x720 (HD). Anything under that, I don't care.
sry for bump  ::]  this topic needs more attention imo :D
https://community.multitheftauto.com/index.php?p=resources&s=details&id=13461 (https://community.multitheftauto.com/index.php?p=resources&s=details&id=13461)
Title: Re: Scripts
Post by: DemonSeed on August 04, 2016, 10:18:24 AM
Thanks man :)
Title: Re: Scripts
Post by: Robson. on August 04, 2016, 02:30:21 PM
Hello guys, well it's me here to present my script for you all. His little simple but for song lovers is good script , i guess  \m/
If you guys would like to add in server, tell me in skype! some pictures below.

Picture #1: You can be a DJ (Streaming music from your PC, but you need to create URL), add web radio and listen to default radios that are already added.
(http://i.imgur.com/MfsqbPi.png)

Picture #2: You can also change the titles that are above the radio's display, the alterations are of your choice.
(http://i.imgur.com/GpSlwFl.png)
Title: Re: Scripts
Post by: MegasXLR on December 01, 2017, 06:33:28 AM

Ghost-Spectate

The past months I started working on something that may change the way you train for clanwars forever. It's a resource which, in my opinion, should be included in the next version of MTA as a default resource just like race_ghost is. I present you my biggest work to date, (almost) all made from scratch - race_ghost_spectate. Below are all of the functions that this resource offers:

* The original race_ghost resource is required to be on the server and running.
* When a map with a ghost racer available gets started all you need to do is press G to spectate the ghost vehicle.
* You cannot spectate the ghost vehicle until the race countdown ends.
* You can only initiate ghost spectating when you're in 'alive' state.
* As long as you're spectating the ghost vehicle you cannot switch directly to normal spectating.
* Your state gets set to 'nolifing' while you're spectating the ghost vehicle  :P
* You can move the camera freely around the ghost vehicle.
* Q, E, Q+E or middle mouse button all work as expected: look left, look right, look back of the ghost vehicle.
* When the ghost vehicle has hit the finish line you cannot start spectating it.
* If you press Enter while you're 'nolifing' you will stop spectating the ghost vehicle and will respawn as normal in 'alive' state.
* If you're spectating the ghost vehicle and it hits the finish line when you're not alone in the server you will switch to normal spectate mode automatically.
* When you let go of the mouse for 1.5 seconds it will go back to being behind the ghost vehicle automatically. And it will always follow it, on all axis.
* When you start spectating the ghost vehicle everything will move according to it:
- The checkpoint markers and blips will be displayed ahead of it as if it's you who's driving the vehicle. They'll also dissapear when the ghost collects them.
- There will be a white-ish line drawn a few meters ahead of the ghost vehicle. This line shows where exactly it will go next.
- There will be some information regarding the ghost, like it's current checkpoint as well as the name of the player who did it, shown at the bottom center of your screen.
* The following commands are available so that you can turn on/off anything you may want. 1 = on, 0 = off:
- /info 1 or 0 - Enable/disable Ghost-Spectate's ghost creator name and current ghost checkpoint at bottom center of your screen.
- /route 1 or 0 - Enable/disable Ghost-Spectate's route highlight feature which draws arrows a few meters ahead of the ghost's current position.
- /blips 1 or 0 - Enable/disable Ghost-Spectate's checkpoint radar blips which adds blips for the two incoming checkpoints ahead of the ghost itself.
- /markers 1 or 0 - Enable/disable Ghost-Spectate's checkpoint markers which adds markers at the spot where the normal checkpoints should be.
- /timesup 1 or 0 - Enable/disable the next map vote when the ghost vehicle hits the finish line while you're spectating it and are alone in the server.
* All of the above commands get saved into a xml file so they get loaded back when you reconnect to the server. No need to enable/disable them each time.

DOWNLOAD HERE (https://community.multitheftauto.com/index.php?p=resources&s=details&id=15011)
Title: Re: Scripts
Post by: DemonSeed on December 01, 2017, 03:26:06 PM
Nice man, that's a great script, good work :)
Title: Re: Scripts
Post by: Dan12345 on February 02, 2024, 03:34:47 AM
Want to share one legendary fixed script, and some new ones for some maps  \m/

If you gonna upload alpha CW maps from these years - onwards they need something like Pole Remover, which removes all the poles. You don't need to launch it on the autostart of the server or you don't need to keep it running - it's a resource that turns on automatically when there's <include-resource> parameter in a map, that's when its needed.

Race_Ghost has been fixed by Baton, and if somebody would need it for the server just for the nostalgia you can have it. Now it shows ghost at all times, and doesn't pop up stupid debug messages.

Random Foliage is a script similar to Remove Random Objects - removes random annoying objects (such as small rocks, or foliage) around the map